Module:Layer/Fayette SS
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local layerdata = {
head = "SS Fayette.png",
prof = "Fayette ss profile.png",
titlezh = "對勝利的執著",
titlejp = "『勝利』への執着",
rarity ="SS",
l_type ="防禦",
release="Gacha",
rel_typ="Any",
rel_yy =2020,
rel_mm =9,
rel_ww =5,
fac_atk ="165.91",--这部分数据不要加百分号
fac_def ="162.91",
fac_hit ="165.91",
fac_spd ="161.96",
fac_int ="141.93",
fac_res ="144.97",
fac_hel ="142.97",
fac_luc ="178.90",
res_sls =-40,--这里也不要加百分号
res_imp =20,
res_prc =40,--如果元素抗性不为0的话手动添加res_fire/water/wind/light/dark
ext_atk =0,
ext_def =-20,
ext_hit =30,
ext_spd =10,
ext_int =0,
ext_res =-20,
ext_hel =-10,
ext_luc =0,
skill1 ="ファストガン",
skill2 ="フレアショット",
skill3 ="アトミックレイ",
ability1 ="キアイとコンジョウ",
ability2 ="SPチャージ【攻撃】",
ability3 ="ダメージカット【大】",
spe_namezh ="開槍快樂",--以下大招部分可直接删除不写
spe_namejp ="トリガーハッピー",
spe_textzh ="用物理(貫)攻擊單一敵人,<br/>在2回合中提升(大)敵方對自己的仇恨,提升(大)貫屬性抗性。",
spe_textjp ="敵単体に物理(貫)で攻撃し、<br/>自身に対する敵視を上昇(大)させ、貫属性耐性を上昇(大)させる",
spe_range ="遠距離",
spe_target ="單體",
spe_power ="A",
spe_element="貫(物理)",
spe_factor ="50",
spe_extra ="耐性提升效果量為?%/?%/7%/20%/30%",
}
return layerdata