Module:Layer/Leipzig SS
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local layerdata = {
head = "Leipzig ss.png",
prof = "[貫く正義]ライプツィヒ.png",
titlezh = "貫徹正義",
titlejp = "貫く正義",
rarity ="SS",
l_type ="攻擊",
release="Gacha",
rel_typ="",
rel_yy =2021,
rel_mm =1,
rel_ww =2,
fac_atk ="172.86",
fac_def ="160.82",
fac_hit ="171.86",
fac_spd ="167.91",
fac_int ="156.87",
fac_res ="151.87",
fac_hel ="134.98",
fac_luc ="157.83",
res_sls =-40,--这里也不要加百分号
res_imp =20,
res_prc =40,--如果元素抗性不为0的话手动添加res_fire/water/wind/light/dark
ext_atk =20,
ext_def =0,
ext_hit =10,
ext_spd =0,
ext_int =0,
ext_res =-20,
ext_hel =-20,
ext_luc =0,
skill1 ="ファストガン",
skill2 ="ヒーローショット",
skill3 ="ストームショット",
ability1 ="リスキーコンディション攻改【特大】",
ability2 ="キアイとコンジョウ",
ability3 ="コンディションハウル【特大】",
spe_namezh ="死神爆破",--以下大招部分可直接删除不写
spe_namejp ="ゼンゼンブラスター",
spe_textzh ="用物理(貫)和輔助魔法(火)攻擊全體敵人。",
spe_textjp ="敵全体に物理(貫)と補助魔法(火)で攻撃する",
spe_range ="遠距離",
spe_target ="全體",
spe_power ="B",
spe_element="貫(物理)<br/>火(魔法)",
spe_factor ="31+16<br/>[53]",
spe_extra ="德語Sensenmann意為“死神”",
}
return layerdata