Module:Layer/Ooenomiya SS
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local layerdata = {
head = "Ooenomiya ss.png",
prof = "[宴の始まり]オオエノミヤ.png",
titlezh = "宴會開始",
titlejp = "宴の始まり",
rarity ="SS",
l_type ="攻擊",
release="Gacha",
rel_typ="Any",
rel_yy =2020,
rel_mm =9,
rel_ww =5,
fac_atk ="169.86",--这部分数据不要加百分号
fac_def ="178.95",
fac_hit ="156.87",
fac_spd ="153.87",
fac_int ="153.87",
fac_res ="165.96",
fac_hel ="152.92",
fac_luc ="141.98",
res_sls =40,--这里也不要加百分号
res_imp =-40,
res_prc =20,--如果元素抗性不为0的话手动添加res_fire/water/wind/light/dark
ext_atk =0,
ext_def =20,
ext_hit =0,
ext_spd =10,
ext_int =-20,
ext_res =0,
ext_hel =0,
ext_luc =-20,
skill1 ="スラッシュハウル",
skill2 ="スピードウェーブ",
skill3 ="居合抜刀斬り",
ability1 ="パワークラッシュ【大】",
ability2 ="ウィークマスター攻【大】",
ability3 ="ダメージアップ【大】",
spe_namezh ="鬼神八相",--以下大招部分可直接删除不写
spe_namejp ="鬼神八相",
spe_textzh ="用物理(刃)攻擊隨機對象8次。",
spe_textjp ="ランダムな対象に物理(刃)で8回攻撃する",
spe_range ="遠距離",
spe_target ="隨機",
spe_power ="E<br/>合計:SSS",
spe_element="刃(物理)",
spe_factor ="69<br/>[109]",
spe_extra ="-",
}
return layerdata