Boss Rush is a special event featuring 5 quests, each with 5 waves of bosses. Boss Rushes are available in 3 difficulties with varying rewards. Each quest in Boss Rush is unlocked every 2 days.
Event Period
- Duration: 12/28 5:00AM ~ 01/06 11:59PM(UTC)
Quest Information
Bosses in Boss Rush are harder than their story/event counterparts. On Hard difficulty, pay attention to boss element immunities (where incoming damage is nullified to 0). On Very Hard difficulty, pay attention to absorb nullification - instead of immunity, incoming damage is converted to recovery if resisted.
Difficulty
|
Power Recommendation
|
Normal
|
10000
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Hard
|
25000
|
Very Hard
|
40000
|
About
- Boss Rush quests can be retried infinitely.
- Even if the player is defeated halfway during a quest, progress is still saved.
- Clearing every wave grants progressively better quantity of Gacha tickets, Veterans Plaque, Mist Gears, Gems and Gold.
- Clearing Normal difficulty gives 1 S Guaranteed Gacha Ticket per quest.
- Clearing Hard difficulty gives 1 SS Guaranteed Gacha Ticket per quest.
- Clearing Very Hard difficulty gives 1 SS Guaranteed 10x Gacha Ticket per quest.
Exchange Store
Item
|
Exchanges
|
Price
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Leading Trio
|
1
|
60 Veterans Plaque
|
Snake Mirage
|
1
|
60 Veterans Plaque
|
Thor Hammer
|
1
|
60 Veterans Plaque
|
Diagonal Magi
|
1
|
60 Veterans Plaque
|
Sacred Runes
|
10
|
10 Veterans Plaque
|
Flesh Eater
|
10
|
10 Veterans Plaque
|
Top Idol Claw
|
10
|
10 Veterans Plaque
|
Iron Cherry Blossom Fan
|
10
|
10 Veterans Plaque
|
Edel Faust
|
1
|
10 Veterans Plaque
|
Wet Reaper
|
1
|
10 Veterans Plaque
|
Double Elegance
|
1
|
10 Veterans Plaque
|
Creeping the End
|
1
|
10 Veterans Plaque
|
The Saint's Grimoire
|
1
|
10 Veterans Plaque
|
Magic Indigo Cherry Blossom Talisman
|
1
|
10 Veterans Plaque
|
Hell Robe
|
1
|
10 Veterans Plaque
|
Eternal Armor
|
1
|
10 Veterans Plaque
|
Special Elegant Dress
|
1
|
10 Veterans Plaque
|
Precious Ribbon Choker
|
1
|
10 Veterans Plaque
|
Sun Armband
|
1
|
10 Veterans Plaque
|
High Wing Earrings
|
1
|
10 Veterans Plaque
|
Strategy
Quest 1 - Cut Advantage (Released December 28)
Wave
|
Boss Name
|
Notes
|
Wave 1
|
Heavy Penpen
|
Weak to: ![Element Cut.png](/images/thumb/1/13/Element_Cut.png/20px-Element_Cut.png) ![Element Water.png](/images/thumb/e/ef/Element_Water.png/20px-Element_Water.png)
- Gimmick - Absorbs and counter attacks
damage.
- 80% resistance on Stun, Confusion, Sleep, and Charm.
- As the boss hits very hard, aim for as high LUK as possible to stun (with status duration extension sets like Hyakki).
- Otherwise, don't waste time, use special skills and brute force to defeat it as quickly as possible.
|
Wave 2
|
Great Ribbit
|
Weak to:
- 0% Stun resistance. Use Stun every turn.
- With Hyakki series effects and stun, you can recharge special skills here safely.
|
Wave 3
|
Helmed Warrior
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Weak to: ![Element Cut.png](/images/thumb/1/13/Element_Cut.png/20px-Element_Cut.png) ![Element Fire.png](/images/thumb/2/28/Element_Fire.png/20px-Element_Fire.png)
- Gimmick - Starts at very high DEF and MDEF but reduces every turn up to 5 stacks.
- 20% Stun resistance. Use Stun every turn.
|
Wave 4
|
Bishamon
|
Weak to: -
- Gimmick - ATK increases every 2 turns, SPD DEF and MDEF increases every 3 turns.
- 0% Paralysis resistance. Use Paralysis every 2 turns.
- With paralyze, you can recharge special skills, SP and Trance here.
|
Wave 5
|
Steel Doll Nene
|
Weak to: ![Element Cut.png](/images/thumb/1/13/Element_Cut.png/20px-Element_Cut.png)
- Gimmick - All skills have First Strike (+1 skill priority).
- Go all out with special skills and Trance activation.
|
Quest 2 - Blow (Released December 30)
Wave
|
Boss Name
|
Notes
|
Wave 1
|
Mad Penpen
|
Weak to: ![Element Blow.png](/images/thumb/1/1e/Element_Blow.png/20px-Element_Blow.png)
- Gimmick - Absorbs and counter attacks
damage.
- 80% resistance on Stun, Confusion, Sleep, and Charm.
- As the boss hits very hard, aim for as high LUK as possible to stun (with status duration extension sets like Hyakki).
- Otherwise, don't waste time, use special skills and brute force to defeat it as quickly as possible.
|
Wave 2
|
Ancient Machinery Robot
|
Weak to: ![Element Blow.png](/images/thumb/1/1e/Element_Blow.png/20px-Element_Blow.png) ![Element Water.png](/images/thumb/e/ef/Element_Water.png/20px-Element_Water.png)
- Gimmick - Absorbs
and damage. Inflicts Blind on your team by chance at the start of the turn.
- 20% Confusion and Blind resistance. Use Confusion every turn.
- 80% Resistance on Stun, Paralysis and Silence. It is possible to stun/paralyze.
|
Wave 3
|
Freeze Gigant
|
Weak to: ![Element Blow.png](/images/thumb/1/1e/Element_Blow.png/20px-Element_Blow.png) ![Element Fire.png](/images/thumb/2/28/Element_Fire.png/20px-Element_Fire.png)
- Gimmick - Absorbs
damage.
- 0% Sleep resistance. Use Sleep every 3 turns.
- 80% resistance on Poison, Confusion, Blind, Paralysis and Charm. It is possible to stun/paralyze/confuse/charm.
- With sleep, you can recharge special skills, SP and Trance here.
|
Wave 4
|
Ancient Tyrant
|
Weak to: ![Element Blow.png](/images/thumb/1/1e/Element_Blow.png/20px-Element_Blow.png)
- Gimmick - Absorbs
and damage. Can cause charm status.
- 20% Stun resistance. Use Stun every turns.
- 80% resistance to Paralysis. It is possible to paralyze.
- With Hyakki series effects, you can recharge special skills, SP and Trance here.
|
Wave 5
|
Hard Worm
|
Weak to: ![Element Blow.png](/images/thumb/1/1e/Element_Blow.png/20px-Element_Blow.png)
- Gimmick - Absorbs
and damage. Increases DEF every turn.
- Go all out with special skills and Trance activation.
|
Quest 3 - Pierce (Released January 1)
Wave
|
Boss Name
|
Notes
|
Wave 1
|
Intelligent Penpen
|
Weak to:
- Gimmick - Absorbs and counter attacks
damage. Absorbs and damage.
- 0% Paralysis resistance. Use Paralysis every 2 turns.
- With paralyze, you can recharge special skills, SP and Trance here.
|
Wave 2
|
Froggy Nava
|
Weak to:
- Gimmick - Absorbs
, and damage.
- 0% Paralysis resistance. Use Paralysis every 2 turns.
- With paralyze, you can recharge special skills, SP and Trance here.
|
Wave 3
|
Squirming Deity
|
Weak to: ![Element Pierce.png](/images/thumb/9/99/Element_Pierce.png/20px-Element_Pierce.png)
- Gimmick - Absorbs
and damage. Cleanses debuffs every turn.
- -40% Stun resistance. Use Stun every turn.
|
Wave 4
|
Majino Cannon
|
Weak to:
- Gimmick - Absorbs
, and damage. Heals every turn.
- 50% Confusion resistance. Use Confusion every 2 turns.
- 80% resistance to Blind and Paralysis. It is possible to paralyze.
- Go all out with special skills and Trance activation.
|
Wave 5
|
Noble Fairy
|
Weak to: ![Element Pierce.png](/images/thumb/9/99/Element_Pierce.png/20px-Element_Pierce.png)
- Gimmick - Absorbs
and damage.
- 0% Confusion resistance. Use Confusion every 2 turns.
- 20% Poison/Blind resistance.
- Go all out with special skills and Trance activation.
|
Quest 4 - Magic (Released January 3)
Wave
|
Boss Name
|
Notes
|
Wave 1
|
|
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Wave 2
|
|
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Wave 3
|
|
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Wave 4
|
|
|
Wave 5
|
|
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Quest 5 - ??? (Released January 5)
Wave
|
Boss Name
|
Notes
|
Wave 1
|
|
|
Wave 2
|
|
|
Wave 3
|
|
|
Wave 4
|
|
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Wave 5
|
|
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