Event Scenario/Trap Crusher

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R-1 Karamachi's Troubles
R-2 Karamachi's Mansion
R-3 Before the Merchant
R-4 Trap House Explosive Opening
R-5 Trap House Revolt
R-6 Identity of the Thief
R-7 Trap Crusher
R-8 Karamachi's Precious Things
R-9 The Rat's Dwelling
R-10 All is But Grist to the Mill, Fish to the Net
The thief was a giant rat that harboured intelligence. The rat was carrying a large quantity of Karamachi's merchandise in a furoshiki on its back.
Karamachi's group finally managed to catch up with the rat, but it seems that the opponent is no simple thief, as it can easily evade their booby-trapped mansion.
Great Thief Rat Kid
"SQUEAK!!"
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Yakutsk
"AH, STOP RIGHT THERE!"
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Yoshino
"Let's go after it, girls. We can't let it do whatever it wants in Karamachi's mansion any longer."
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Yakutsk
"It's gone further in!"
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Karamachi
"Stop, Yakutsk-han!"
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Karamachi
"This is where I keep my valuables, and where we and Yoshino were most determined to set our traps. We have to go after it, that's for sure, but we have to be careful or it will be dangerous."
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Yakutsk
"But if we don't do it quickly, that rat will escape."
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Yoshino
"It's a dead end, we'll be fine."
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Yoshino
"The problem is if the trap goes off. A steel ball will come down and send us back to the entrance."
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Karamachi
"And all the traps will reset perfectly~"
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Yakutsk
"WHAT THE HELL WERE YOU GIRLS MAKING!?"
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Yoshino
"We are honoured by your praise."
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Yakutsk
"IT'S NOT A COMPLIMENT! What are we going to do now? If we activate it, we'll have to start all over again!"
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Karamachi
"And the switch is so cleverly hidden that even we had to strain our eyes to see it."
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Yakutsk
"Then it's going to take a lot of time. It's too hard for us to do it on our own."
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Yoshino
"Don't worry. Chill! Yoshino has called in another helper, just in case something like this happens."
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Yoshino
"So, it's all up to you."
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Queensway
"Ummmm... I was called out of the blue for no reason, can someone please explain what's going on?"
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Yakutsk
"Oh, good choice. I'm sure Queensway will be able to see through the traps with her amazing powers of concentration."
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Yoshino
"Queensway. Yoshino and friends wanted to move on, but there are a lot of traps in the corridor and we're in a lot of trouble. So we need your help."
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Queensway
"Well, if that's the case, you're in luck. So, what kind of traps are there?"
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Karamachi
"There are iron balls rolling around ahead, and arrows flying around like rain. And the switches on the floor are so cleverly hidden that we might step on them if we don't look carefully."
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Queensway
"Did you say floor switches!?"
Queensway's eyes suddenly lit up after hearing Karamachi's explanation.
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Queensway
"I'm very interested in ancient artifacts and parts, but lately I've also laid my eyes in gears and pulleys and switches and gimmicks like that too! S-So how do the switches on the floor work in conjunction with the traps!?"
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Karamachi
"I appreciate your interest, but it's hard to explain without triggerin' it, so we'll talk about the traps another time-"
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Queensway
"I understand! I'll just have to try and activate it then!!"
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Yakutsk
"Hey, Queensway, what kind of idiocy are you talking about?"
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Queensway
"I'll just have a quick look, just a little bit please!"
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Yakutsk
"No, there's no such thing as 'just a little bit' to trigger a trap!"
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Queensway
"-I've found it, it's this switch!"
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Yoshino
"Oooooh- feet on experience style."
Queensway hopped on a switch on the floor, and with a click, an iron ball fell like a pendulum from the ceiling.
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Queensway
"I see, so when one steps on this floor switch, the weight releases the clamps and the interlocked ceiling opens. The speed of the iron ball is also amazing...!"
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Yakutsk
"DON'T DO IT AGAIN--!!'
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Queensway
"Haaaah... I'm so delighted to see the mechanisms up close and personal, AWESOME!"
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Yakutsk
"She split it in half with her sword!?"
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Karamachi
"Too out of the ordinary...?"
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Queensway
"So the next trap supposedly are arrows raining down on us, right? Where is it--?"
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Queensway
"I've found it! I just have to trip over this string!"
Queensway activated the trap herself again. She watches the moment the trap triggers in place, which adds more to her excitement.
*FLIWT FLIWT FLIWT*
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Queensway
"I can't believe that just one thread is able to cross-link so many projectiles! What a marvellous contraption!"
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Yakutsk
"You're striking all the arrows exactly at the..."
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Karamachi
"I feel a little dejected when I put in so much effort to set my traps, only to have all of them triggered and then dealt with sheer force..."
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Yakutsk
"Well, it's good that the way is open, but..."
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Yoshino
"Yoshino's unusual leadership has shone through."
Queensway is in Trap-Crusher Mode - she activated and disabled all the traps by herself.
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Queensway
"Hah... what a lovely house, full of gimmicks everywhere. I think I'll go on and tour the rest of the place too!"
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Yakutsk
"I didn't know that side of Queensway exists..."
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Karamachi
"Moving on, let's chase the rat..."
The giant rat escaped and they chased it onto the roof of the mansion.
It would have been possible to escape by dumping the stolen merchandise and flee, but the giant rat seemed unwilling to let go of the merchandise.
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Karamachi
"Come on, you won't get away this time."
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Yoshino
"Return Karamachi's precious merchandise."
Great Thief Rat Kid
"SQUESQUEAK-!!"
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Yakutsk
"It's now deadlier than before."
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Karamachi
"There's a Nishiki proverb that says: 'A cornered rat will bite the cat'. Even if you think we've got them cornered, don't underestimate it."
Great Thief Rat Kid
"SQUEEE~~~~!!"
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Karamachi
"It's comin' at us! Watch out, everybody!"
Welcome to the Booby Trap House Banner.png
R-1 Karamachi's Troubles
R-2 Karamachi's Mansion
R-3 Before the Merchant
R-4 Trap House Explosive Opening
R-5 Trap House Revolt
R-6 Identity of the Thief
R-7 Trap Crusher
R-8 Karamachi's Precious Things
R-9 The Rat's Dwelling
R-10 All is But Grist to the Mill, Fish to the Net