Event Scenario/Trap House Explosive Opening

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Welcome to the Booby Trap House Banner.png
R-1 Karamachi's Troubles
R-2 Karamachi's Mansion
R-3 Before the Merchant
R-4 Trap House Explosive Opening
R-5 Trap House Revolt
R-6 Identity of the Thief
R-7 Trap Crusher
R-8 Karamachi's Precious Things
R-9 The Rat's Dwelling
R-10 All is But Grist to the Mill, Fish to the Net
The Karamachi trio began to create not only sirens, but also various traps.
And after spending every waking moment building them, the result was--
Story Karamachi.png
Karamachi
It's done~!
Conductor
Wait a minute, it looks different in width and height than before, surely the mansion isn't getting bigger...?
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Karamachi
"It's the result of reviewin' everythin' and makin' modification after modification."
Conductor
How much remodelling did it take to make it this big? There's even a mound and a tower, and it looks like an illegal building...
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Yoshino
"Shashou, you'll see what we mean. Then Karamachi, please explain."
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Karamachi
"Here's a brief explanation. The boards that had been hammered into the porch and kitchen door have been removed, so that it looks as if it can be entered from anywhere."
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Karamachi
"But that is already a big trap, for example, the entrance is a dummy. The moment you enter, it's designed with a hole in it that's too big to cross. But if you try to go around the other side...".
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Yakutsk
"Don't make any rash moves, Conductor. The garden is now a minefield, and no one can breach it without my guidance. This is what I call Eisengrad technology."
Yakutsk crosses her arms proudly. This is already beyond the realm of common security.
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Yoshino
"This makes it almost impossible to break in yeah. The correct entrance is the kitchen door - but of course the house is full of traps!"
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Yakutsk
"That's roughly how it would be if we were serious. I can just see the crying face of that thief."
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Karamachi
"This is the culmination of the knowledge and skills of the three of us."
Conductor
You've created a very dangerous trap house. But we'll catch the thief now.
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Karamachi
"No, not yet."
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Yoshino
"Mhm. The last piece is still missing."
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Karamachi
"Last time we thought we were perfect, we lost. That's why we set a stronger trap this time. Even so, they might still be able to read our moves."
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Karamachi
"That's why we've decided to have an unpredicatable individual make the final trap."
Conductor
Unpredictable individual? Who on earth could it be?
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Yoshino
"Please, sensei-"
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Paddington
"Anywhere you like! Hello, it's me!"
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Karamachi
"Paddington-han, nice to meet you."
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Paddington
"Yes! I'll take care of everything! I'm going to set up an amazing trap that will amaze the thief!"
Conductor
Makes sense, Paddington is often a miracle worker. I could say this is a good choice.
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Yakutsk
"Then I want Paddington to set a trap in front of the kitchen door, which is the only way in. Follow me through the minefield."
Story Paddington.png
Paddington
"Got it, I'll follow Miss Yakutsk closely!"
Yakutsk and Paddington carefully made their way through the minefield garden and around the corner of the house.
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Yakutsk
"We're halfway through the minefield."
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Paddington
"Hawa~ I'm looking forward to my reward, local bento! Sea urchin, crab, salmon roe, what should I ask them to buy~?"
Story Yakutsk.png
Yakutsk
"Hey Paddington, focus on your feet! If you don't step on the same spot as me, you're going to explode!"
Story Paddington.png
Paddington
"It's all right~ I didn't see you just now, but I can usually tell where Miss Yakutsk has walked!"
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Paddington
"Look, it's right here♪"
*BOOOOM*
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Yoshino
"Oooooh- she stepped exactly on a landmine."
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Karamachi
"Are those two all right...?"
Conductor
Good choice of people, no doubt...
Welcome to the Booby Trap House Banner.png
R-1 Karamachi's Troubles
R-2 Karamachi's Mansion
R-3 Before the Merchant
R-4 Trap House Explosive Opening
R-5 Trap House Revolt
R-6 Identity of the Thief
R-7 Trap Crusher
R-8 Karamachi's Precious Things
R-9 The Rat's Dwelling
R-10 All is But Grist to the Mill, Fish to the Net