Quedlinburg (The Summer Magic That Waves Can't Erase)
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Base
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Quedlinburg
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Japanese
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[波では消せない夏の魔法] クヴェトリンブルク
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Release Date
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2024 July 16
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Rarity
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SS
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Type
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Attacker
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Weapon
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Staff
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Growth Preference
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HIT/SPD
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Sprite
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Conductor. This time we're going to the sea in Flamarine so I changed into a swimsuit... How do you thinking? Fitting for me? Thank you very much. It glad to get compliments like that from you, Conductor. Ahh... it's really hot somehow. I guess it's because it's summer... Ehehe.
Original Release:
Base Train Knight:
Related Layers
Stats
Layer Multiplier
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ATK
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DEF
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HIT
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SPD
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MATK
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MDEF
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RCV
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LUK
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Level 1
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121.00%
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124.00%
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119.00%
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121.00%
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134.00%
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134.00%
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136.00%
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133.00%
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Level 50
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149.97%
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149.88%
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160.91%
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169.00%
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202.93%
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185.90%
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181.86%
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173.96%
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Level 100
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157.57%
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157.88%
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169.71%
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179.00%
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217.93%
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198.90%
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194.66%
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185.56%
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Element Resistance
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20%
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40%
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-40%
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0%
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0%
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0%
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0%
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0%
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Skills
Skills
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Skill Name
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SP Cost
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RP Cost
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Power
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Element
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Range
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Effect
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Normal Attack
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-
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-
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E
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Long/Single
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Attacks a single enemy with magical damage (Blow).
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Soul Extractor
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5 (4)
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-
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C
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Long/Single
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Attacks a single enemy with magical damage (Dark) and rarely inflicts stun (Moderate) for 1 turn.
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Tintenstille
(Link Skill)
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7 (5)
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-
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D
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Long/All
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Attacks all enemies with magical damage (Dark) or magical damage (Wind).
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Link Condition
When Tintenstille is selected, select other magical attack all-target skills total 2+ excluding self on the same turn.
Activated Effect
Increases MATK by 80%.
※Effect lasts this turn only.
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Tintensturm
(Link Skill)
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13 (10)
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-
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B
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Long/All
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Attacks all enemies with magical damage (Dark) or magical damage (Wind).
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Link Condition
When Tintenstille is selected, select other magical attack all-target skills total 2+ excluding self on the same turn.
Activated Effect
Gain buff 'Increases damage dealt to enemies with Water Element stacks by 100%'.
※Applied buff is permanent for the rest of the battle. }
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[[Special Skill/Meoooow |
Meoooow |
]]
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S
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Long/All
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Attacks all enemies with magical damage (Blow). If this Special Skill is activated at Charge 4+, increases MATK during Element Burst (Major) for 1 turn. [Effect changes with number of charges]
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Abilities
Abilities
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Damage Up: Fire & Water Element [Unique]
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Increases damage dealt to enemies with Fire or Water Element stacks by 30%.
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Damage Up: Water & Light Element [Unique]
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Increases damage dealt to enemies with Water or Light Element stacks by 30%.
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Start Magic & Burst Magic [Very Major]
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At the start of a wave, increases MATK and MATK during Element Burst (Very Major). ※Effect lasts 2 turns.
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Limit Break Abilities
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SP Boost: 3W [Unique]
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At the start of wave 3, at the end of turn 1, recover 3 SP. ※Effect lasts this turn only.
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Magic Turn: 3W Onwards [Unique]
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After 3rd wave and onwards, increase MATK by 15% start of a turn. ※This effect is permanent for the rest of the battle.
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Development Bonuses
Experience Level
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Lv1
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Ability 1 Unlocked
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Lv2
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SPD+5
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Lv4
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MATK+20
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Lv6
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Weapon Mastery+1
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Lv8
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SPD+10
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Lv10
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Ability 2 Unlocked
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Lv14
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Weapon Mastery+1
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Lv18
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MATK+20
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Lv22
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All Stats+10
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Lv26
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SPD+5
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Lv30
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Ability 3 Unlocked
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Lv34
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SPD+5
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Lv38
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MATK+20
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Lv42
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Weapon Mastery+1
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Lv46
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SPD+5
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Lv50
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All Stats+5
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Gear Level
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Lv1
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-
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Lv2
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MATK+5
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Lv3
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SPD+10
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Lv4
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MATK+5
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Lv5
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Weapon Mastery+1
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Lv6
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Trance Gauge+10%
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Lv7
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SPD+10
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Lv8
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MATK+10
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Lv9
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All Stats+5
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Lv10
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Trance Gauge+10%
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Lv10
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Weapon Mastery+1
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Lv12
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SPD+10
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Lv13
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MATK+10
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Lv14
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All Stats+5
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Lv15
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Weapon Mastery+1
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Lv16
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Trance Gauge+10%
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Lv17
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SPD+20
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Lv18
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MATK+20
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Lv19
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All Stats+20
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Lv20
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Trance Gauge+20%
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Memory
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Rank2
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Gear+1000, EX Scenario Unlocked
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Rank3
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Gear+1000, All Stats+5
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Rank4
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Gear+1000, Scenario Unlocked
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Rank5
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Gear+1000, All Stats+5
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Rank6
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Gear+1000, EX Scenario Unlocked
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Rank7
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Gear+1000, All Stats+5
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Rank8
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Gear+1000, Scenario Unlocked
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Rank9
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Gear+1000, All Stats+5
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Rank10
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Gear+2000, Scenario Unlocked
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Gallery