Grenoble (Getting Stronger When Getting Drunker)
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Base
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Grenoble
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Japanese
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[酔えば酔うほど強くなる] グルノーブル
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Release Date
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2023 October 24
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Rarity
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SS
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Type
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Attacker
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Weapon
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Gauntlet
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Growth Preference
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ATK/LUK
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Sprite
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"Ah, Monsewer Conductour... It's okay, dun say anythin... Ah knowa what you're goin to say... Eh, that I'm drinkin du much? Ugh, I already told ya not to say anythin... How mean... Yer supposed du be a nice, gud boi, non...?
Original Release:
Base Train Knight:
Related Layers
Stats
Layer Multiplier
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ATK
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DEF
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HIT
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SPD
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MATK
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MDEF
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RCV
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LUK
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Level 1
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132%
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132%
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132%
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137%
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127%
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122%
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129%
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122%
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Level 50
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203.88%
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166.87%
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174.91%
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201.84%
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171.86%
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144.93%
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165.82%
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144.93%
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Level 100
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218.88%
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177.47%
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186.51%
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217.04%
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182.66%
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152.13%
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176.02%
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152.13%
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Element Resistance
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20%
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40%
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-40%
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0%
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0%
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0%
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0%
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0%
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Skills
Skills
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Skill Name
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SP Cost
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RP Cost
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Power
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Element
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Range
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Effect
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Normal Attack
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-
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-
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E
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Short/Single
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Attacks a single enemy with physical damage (Blow).
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Elbow
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5 (4)
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-
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C
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Short/Single
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Attacks a single enemy with physical damage (Blow) and decreases HIT (Minor) for 2 turns.
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Kuangzui Quan
(Link Skill)
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8 (6)
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-
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A
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Short/Single
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Attacks a single enemy with physical damage (Blow) or physical damage (Water).
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Link Condition
When Kuangzui Quan is selected, select other Blow Element skills total 2+ excluding self on the same turn.
Activated Effect
Increases ATK by 80%.
Effect lasts only for the turn it is used.
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Mingding Quan
(Link Skill)
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13 (10)
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-
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B
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Short/Single
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Attacks a single enemy with physical damage (Blow) or physical damage (Water).
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Link Condition
When Mingding Quan is selected, select other Blow Element skills total 2+ excluding self on the same turn.
Activated Effect
Gain buff 'Increases ATK by 40% and always acts first' if this skill is Linked for the first time in this battle.
This effect is permanent for the rest of the battle.
If this skill is not in a Connect or Trance Connect chain, this skill activates immediately after the Connect chain ends.
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Jicaise De Zuji
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S
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Long/All
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Attacks all enemies with physical damage (Blow). If this Special Skill is activated at Charge 4+, increases Condition (Very Major) for 2 turns. [Effect changes with number of charges]
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Abilities
Abilities
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Element Count Up: Water [II]
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Add two extra stacks when marking Water Element stacks on enemy(ies).
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Condition Up: Link Skill [Unique]
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Increase damage dealt by 50% if successful with a Link Skill condition.
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First Attack: Power Kai [Unique]
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Increases ATK if moving first in party (Very Major). ※Effect lasts only 1 turn.
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Limit Break Abilities
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Turn End Damage Up [Unique]
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At the end of a turn, increases Condition by 10%. ※Effect lasts only 2 turns.
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Turn Power: 3T [Unique]
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At the start of every 3rd turn in a wave, increase ATK by 75%. ※Effect lasts only 1 turn.
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Development Bonuses
Experience Level
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Lv1
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Ability 1 Unlocked
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Lv2
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SPD+5
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Lv4
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ATK+20
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Lv6
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Weapon Mastery+1
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Lv8
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SPD+10
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Lv10
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Ability 1 Unlocked
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Lv14
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Weapon Mastery+1
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Lv18
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ATK+20
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Lv22
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All Stats+10
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Lv26
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SPD+5
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Lv30
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Ability 3 Unlocked
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Lv34
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SPD+5
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Lv38
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ATK+20
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Lv42
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Weapon Mastery+1
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Lv46
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SPD+5
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Lv50
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All Stats+5
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Gear Level
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Lv1
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-
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Lv2
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ATK+5
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Lv3
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SPD+10
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Lv4
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ATK+5
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Lv5
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Weapon Mastery+1
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Lv6
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Trance Gauge+10%
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Lv7
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SPD+10
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Lv8
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ATK+10
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Lv9
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All Stats+5
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Lv10
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Trance Gauge+10%
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Lv10
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Weapon Mastery+1
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Lv12
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SPD+10
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Lv13
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ATK+10
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Lv14
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All Stats+5
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Lv15
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Weapon Mastery+1
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Lv16
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Trance Gauge+10%
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Lv17
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SPD+20
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Lv18
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ATK+20
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Lv19
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All Stats+20
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Lv20
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Trance Gauge+20%
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Memory
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Rank2
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Gear+1000, EX Scenario Unlocked
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Rank3
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Gear+1000, All Stats+5
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Rank4
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Gear+1000, Scenario Unlocked
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Rank5
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Gear+1000, All Stats+5
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Rank6
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Gear+1000, EX Scenario Unlocked
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Rank7
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Gear+1000, All Stats+5
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Rank8
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Gear+1000, Scenario Unlocked
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Rank9
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Gear+1000, All Stats+5
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Rank10
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Gear+2000, Scenario Unlocked
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Gallery