Kirara Onisaki (The Oni Ninja From Flamarine⁉)
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Base
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Kirara Onisaki
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Japanese
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[フレイマリン!?の鬼忍者] 鬼崎きらら
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Release Date
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2022 May 18
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Rarity
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SS
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Type
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Attacker
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Weapon
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Gauntlet
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Growth Preference
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HIT/SPD
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Sprite
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I'm Kirara Onisaki, a Taimanin from the Gosha Academy. I inherited the power to manipulate cold air from my mother, who was called the Frost Phantom. Combine with that power to the body techniques I've refined, it's like giving a metal club to an oni. Ninja Art? I don't need any.
Original Release:
Base Train Knight:
Related Layers
Stats
Layer Multiplier
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ATK
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DEF
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HIT
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SPD
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MATK
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MDEF
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RCV
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LUK
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Level 1
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128.00%
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128.00%
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128.00%
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132.00%
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123.00%
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119.00%
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125.00%
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119.00%
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Level 50
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171.86%
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172.86%
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172.86%
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184.90%
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161.96%
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142.88%
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155.97%
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137.98%
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Level 100
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182.66%/208.66%
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183.86%/203.86%
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183.86%/195.86%
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197.70%/209.7%
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171.16%
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149.48%/169.48%
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164.77%
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143.98%/159.98%
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Element Resistance
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20%
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40%
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-40%
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0%
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0%
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0%
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0%
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0%
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Skills
Skills
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Skill Name
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SP Cost
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RP Cost
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Power
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Element
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Range
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Effect
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Normal Attack
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-
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-
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E
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Short/Single
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Attacks a single enemy with physical damage (Blow).
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Fist Punch
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5 (4)
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-
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C
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Short/Single
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Attacks a single enemy with physical damage (Blow).
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Snow Fist
(Link Skill)
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8 (6)
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-
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B
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Long/Random
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Attacks a random target with physical damage (Blow) or physical damage (Water), heal HP after defeating an enemy with this skill.
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Link Condition
When Snow Fist is selected, select other Blow Element single-target skills or Water Element skills total 2+ excluding self on the same turn.
Activated Effect
Deal self damage equal to 25% of Max HP and after this skill activates, increases number of attacks from 1 to 4 times.
Effect lasts only for the turn it is used.
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Absolute Zero
(Link Skill)
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13 (10)
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-
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SS
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Long/Single
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Attacks a single enemy with physical damage (Blow) or physical damage (Water).
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Link Condition
When Absolute Zero is selected, select other single-target skills total 3+ excluding self on the same turn.
Activated Effect
Increases all allies' ATK by 20% if this skill is linked for the first time in this battle.
This effect is permanent for the rest of the battle.
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Touhon Seisou
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SS
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Long/Single
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Attacks a single enemy with physical damage (Blow) or physical damage (Water). [Effect changes with number of charges]
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Train Board Extra Skill
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Mercury Fist
(Link Skill)
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8 (6)
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-
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D
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Long/All
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Attacks all enemies with physical damage (Blow) or physical damage (Water).
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Link Condition
When Mercury Fist is selected, select other Blow Element all-target skills or Water Element skills total 2+ excluding self on the same turn.
Activated Effect
Increases ATK by 50%.
Effect lasts only for the turn it is used.
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Touhon Seisou Kai
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SS
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Long/Single
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Replaces Touhon Seisou.
Attacks a single enemy with physical damage (Blow) or physical damage (Water). If this Special Skill is activated at Charge 4+, recover HP. [Effect changes with number of charges]
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Abilities
Abilities
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Sacrifice Power [Very Major]
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At the start of the wave, deal self damage equal to 10% of Max HP if Max HP is greater than 50% and increases ATK (Very Major). ※Effect lasts only 2 turns.
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Power Attack [Major]
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When attacking, rarely increase ATK (Major).
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Damage Up [Very Major]
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Increases damage dealt to enemies (Very Major).
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Limit Break Abilities
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SP Charge [Special Skill Charge]
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When charging the level of the Special Skill, recover 3 SP.
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Action Damage [Special Skill]
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After activating Special Skill, increases Condition by 50%. Effect lasts 1 turn only.
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Train Board Ability Transformation
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Spirit and Guts & Damage [Very Major]
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Increases damage dealt to enemies (Very Major). If taking more damage than remaining HP, survive with 1 HP only once. Replaces Damage Up [Very Major].
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Power Attack & Risky [Unique]
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When attacking, rarely increase ATK (Major). When HP is lower than 100%, increase damage dealt (Major). Replaces Power Attack [Major]. ※Effect lasts only 2 turns.
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Sacrifice Power & Burst Power [Kirara Onisaki]
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At the start of the wave, deal self damage equal to 10% of Max HP if Max HP is greater than 50% and increases ATK (Very Major), furthermore increases ATK and also ATK during Elemental Bursts (Very Major). Replaces Sacrifice Power [Major]. *Both effects last only 2 turns.
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Knuckle Master [Extremely Major]
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Increases Gauntlet Layer damage dealt (Extremely Major).
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Development Bonuses
Experience Level
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Lv1
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Ability 1 Unlocked
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Lv2
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SPD+5
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Lv4
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ATK+20
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Lv6
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Weapon Mastery+1
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Lv8
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SPD+10
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Lv10
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Ability 1 Unlocked
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Lv14
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Weapon Mastery+1
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Lv18
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ATK+20
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Lv22
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All Stats+10
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Lv26
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SPD+5
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Lv30
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Ability 3 Unlocked
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Lv34
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SPD+5
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Lv38
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ATK+20
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Lv42
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Weapon Mastery+1
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Lv46
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SPD+5
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Lv50
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All Stats+5
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Gear Level
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Lv1
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-
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Lv2
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ATK+5
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Lv3
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SPD+10
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Lv4
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ATK+5
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Lv5
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Weapon Mastery+1
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Lv6
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Trance Gauge+10%
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Lv7
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SPD+10
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Lv8
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ATK+10
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Lv9
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All Stats+5
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Lv10
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Trance Gauge+10%
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Lv10
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Weapon Mastery+1
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Lv12
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SPD+10
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Lv13
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ATK+10
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Lv14
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All Stats+5
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Lv15
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Weapon Mastery+1
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Lv16
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Trance Gauge+10%
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Lv17
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SPD+20
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Lv18
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ATK+20
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Lv19
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All Stats+20
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Lv20
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Trance Gauge+20%
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Memory
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Rank2
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Gear+1000, EX Scenario Unlocked
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Rank3
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Gear+1000, All Stats+5
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Rank4
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Gear+1000, Scenario Unlocked
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Rank5
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Gear+1000, All Stats+5
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Rank6
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Gear+1000, EX Scenario Unlocked
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Rank7
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Gear+1000, All Stats+5
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Rank8
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Gear+1000, Scenario Unlocked
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Rank9
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Gear+1000, All Stats+5
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Rank10
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Gear+2000, Scenario Unlocked
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Gallery