Shimoamazu (Death Squad's Child Prodigy)
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Base
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Shimoamazu
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Japanese
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[決死隊ノ神童] シモアマヅ
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Release Date
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2024 March 22
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Rarity
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SS
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Type
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Supporter
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Weapon
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Artifact
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Growth Preference
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RCV/LUK
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Sprite
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These haori is what we, the death squad, wear when Mt. Ooe is in danger. What does this mean...? If you're the Conductor-san, you already know what it means.
Original Release:
Base Train Knight:
Related Layers
Stats
Layer Multiplier
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ATK
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DEF
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HIT
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SPD
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MATK
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MDEF
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RCV
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LUK
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Level 1
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117%
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117%
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129%
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129%
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131%
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124%
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118%
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127%
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Level 50
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146.97%
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146.97%
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181.9%
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195.98%
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193.89%
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179.85%
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161.86%
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174%
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Level 100
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153.97%
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153.97%
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194.1%
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207.69%
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218.18%
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191.45%
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170.66%
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185%
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Element Resistance
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40%
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-40%
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20%
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0%
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0%
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0%
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0%
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0%
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Skills
Skills
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Skill Name
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SP Cost
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RP Cost
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Power
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Element
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Range
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Effect
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Normal Attack
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-
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-
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E
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Long/Single
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Attacks a single enemy with magical damage (Cut).
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Dark Sign
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1 (-)
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-
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E
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Long/Single
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Attacks a single enemy with magical damage (Cut) or magical damage (Dark).
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Kobore Ochiru Yami
(Link Skill)
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8 (6)
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-
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A
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Long/Single
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Attacks a single enemy with magical damage (Cut) or magical damage (Dark).
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Link Condition
When Kobore Ochiru Yami is selected, select other Cut Element or Dark Element skills total 2+ excluding self on the same turn.
Activated Effect
Increases self and linked Layers' MATK by 20%. Also, increases the number of Dark Element stacks granted to enemies by 2.
Effect lasts only for the turn it is used.
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Goku Bakusenjin
(Link Skill)
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15 (12)
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-
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SSS
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Long/Single
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Attacks a single enemy with magical damage (Cut) or magical damage (Dark).
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Link Condition
When Goku Bakusenjin is selected, select other Cut Element or Dark Element skills total 2+ excluding self on the same turn.
Activated Effect
Recover 6 SP. Also, gain buff 'When enemies are marked with Dark Element stacks using Kobore Ochiru Yami, that stack does not reset for the turn'.
SP recovery lasts only for the turn it is used.
Buff lasts 3 turns only.
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Everyone... Let's Go
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SSS
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Long/Single
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Attack a single enemy with magical damage (Cut). If this Special Skill is activated at Charge 4+, increases all allies' MATK during Element Burst (Major) for 1 turn. [Effect changes with number of charges]
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Abilities
Abilities
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Boost SP [II] & Magic Cheer [Unique]
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At the start of the battle, recover 2 SP. Also at the start of the turn, chance to increase all allies' MATK by 5% for 2 turns.
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Damage Assist [Shimoamazu]
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Increases all allies' Condition by 10%. Also, increases all allies' Elemental Burst damage dealt by 15% to enemies with an accumulated number of Dark Element stacks of 4 or more (Major).
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Damage Assist: Dark Element [Unique]
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Increases all allies' damage dealt to enemies with Dark Element stacks by 15%.
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Limit Break Abilities
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SP Boost: 4T [Unique]
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At the start of Turn 4 on every Wave, recover 3 SP.
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Wide Condition Up: Burst [Unique]
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Each time an Element Burst is activated in party, increases Condition of all allies by 10%. ※Effect lasts this turn only.
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Development Bonuses
Experience Level
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Lv1
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Ability 1 Unlocked
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Lv2
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SPD+5
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Lv4
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MATK+20
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Lv6
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Weapon Mastery+1
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Lv8
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SPD+10
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Lv10
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Ability 1 Unlocked
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Lv14
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Weapon Mastery+1
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Lv18
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MATK+20
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Lv22
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All Stats+10
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Lv26
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SPD+5
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Lv30
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Ability 3 Unlocked
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Lv34
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SPD+5
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Lv38
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MATK+20
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Lv42
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Weapon Mastery+1
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Lv46
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SPD+5
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Lv50
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All Stats+5
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Gear Level
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Lv1
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-
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Lv2
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LUK+5
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Lv3
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SPD+10
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Lv4
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LUK+5
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Lv5
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Weapon Mastery+1
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Lv6
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Trance Gauge+10%
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Lv7
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SPD+10
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Lv8
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LUK+10
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Lv9
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All Stats+5
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Lv10
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Trance Gauge+10%
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Lv10
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Weapon Mastery+1
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Lv12
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SPD+10
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Lv13
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LUK+10
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Lv14
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All Stats+5
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Lv15
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Weapon Mastery+1
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Lv16
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Trance Gauge+10%
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Lv17
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SPD+20
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Lv18
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LUK+20
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Lv19
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All Stats+20
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Lv20
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Trance Gauge+20%
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Memory
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Rank2
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Gear+1000, EX Scenario Unlocked
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Rank3
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Gear+1000, All Stats+5
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Rank4
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Gear+1000, Scenario Unlocked
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Rank5
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Gear+1000, All Stats+5
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Rank6
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Gear+1000, EX Scenario Unlocked
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Rank7
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Gear+1000, All Stats+5
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Rank8
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Gear+1000, Scenario Unlocked
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Rank9
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Gear+1000, All Stats+5
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Rank10
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Gear+2000, Scenario Unlocked
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Gallery